![]() ![]() ![]() frame change handler mutes render layer nodes **IMPORTANT - The crash only happens if not debugging, so ensure Blender is launched from the exe directly, not from vs code etc** **Exact steps for others to reproduce the error** will crash usually immediately but sometimes after several iterations of the timeline.īroken: version: 4.0.0 Alpha, branch: main, commit date: 23:39, hash: `0b71a1f054c1`Ĭaused by 65fc10bd33fbe19a8beb2b7319b1b0bbdc52f1cb.open the blend file titled 'testrel blender 4.0.blend'.the image will update each frame and be shown in the compositor backdrop.go to the compositor and ensure use nodes and backdrop are enabled.open the included blend file titled 'testrel blender 3.6.blend'.install the addon (make sure no other addons are installed that use frame change handlers).after playback muted nodes are unmuted (this doesn't appear to work in 4.0, is this a separate bug or an intentional handler change?).if playback and not scrubbing, handler calls scene_helpers.update_rendered_image_paths(scene.name) which loads the EXR for the current frame into the image node, then calls render.render to force the play head to wait until the compositor has finished processing ( render layer node muted to ensure 3d viewport not rendered (just compositor)).frame change handler mutes render layer nodes. ![]() ![]() The addon has been reduced as much as possible from 8000 lines of code to a few hundred. IMPORTANT - The crash only happens if not debugging, so ensure Blender is launched from the exe directly, not from vs code etc Immediate crash when updating image data blocks from frame change handler & frame change handler is no longer visited after stopping playback (as it was in 3.6)Įxact steps for others to reproduce the error Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 535.98īroken: version: 4.0.0 Alpha, branch: main, commit date: 23:39, hash: 0b71a1f054c1 Operating system: Windows-10-4-SP0 64 Bits ![]()
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